Lights
Layered neon lighting drives atmosphere and motion depth throughout the scene.
- UFO orbit lights, except on the cube, use random size, radius, speed, opacity, and blink parameters.
- All UFOs except the cube include a blinking center light with intensity variation.
- Random ambient glow nodes fade in and out across the board.
- Glow spawn positions are mouse-biased, so glow density trends higher near the cursor.
- A shader-based flashlight/projektor follows the cursor with smoothing and optional flicker.
- Additive shimmer overlays add subtle motion and energy haze.
